Devlog 32: On the horison


What’s new?

Alright, as we get closer too release. There’s a lot more to do and a lot less to show sadly. To tide you over, I’ll give ya’ll with a tasty gif.

Anyway, some actual change logs.

General Changes

  • Fixed wires not staying green on after quiting
  • Fixed sattelite not appearing if player quits mid appearance
  • Added fade to menu transitions
  • Fixed Enemy counter reaching -1
  • Playing with power and Rapid Turrential rain have higher target
  • Fix for levels randomly not completing
  • Fixed explosions particles remaining after manually leaving room
  • Fixed game crashing after leaving boss room
  • Fixed level not completing after quiting during win sequence
  • Added Credits
  • Added web links

Thanks for reading!

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