Devlog 33: Penultimate Peril


So, Whats new?

It’s the second to last devlog! 12 days to go till release. There’ll be one more devlog after this one, but as with this, don’t expect much, just bug fixes and tweaks.

And of course, to tide ya’ll over a little more, heres another gif.

Bug fixes and tweaks

  • Added Ending
  • Fixed white pixels on menu
  • Load button greys out when no file detected
  • Warning when new game
  • Dust partices no longer remain
  • Level ends when target met
  • Feet Sound no longer persists when not moving
  • Ending extended
  • Rocket explodes when hit shield
  • A port but with rockets and Deja-vu near the rapids re-balanced
  • Rocket tank is more visually distinct
  • Ui alpha lowered
  • Level start text stays longer
  • Level end text recentered
  • Particles nolonger remain after level end

Thanks for reading!

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