Devlog 28: Tutorial + Save Game + New Menu
So what’s new?
New Menu
There’s a new start menu! With a tasty (if a bit generic with the main character looking in a vague direction, sorry NakeyJakey) little animation in the backround, not sure about this but, I would love the feedback.
Tutorial level
Due to some confusion from playtesters, I’ve added an optional tutorial level. It’s pretty simple, with all information conveyed through text.
Save Game
The game auto saves everytime a level is completed, pretty simple and doesn’t pause the game. Plus I’ve made a few minor changes to the map screen which isn’t worth showing here.
Why did I miss a week?
So there wasn’t a devlog last week, and fun fact, everything show in this devlog was done in a week after the last devlog. I didn’t do anything since that friday due to taking part in the Blackthornprod GameJam, it would be appreciated if you played and rated my entry Space Star Sam.
Future of the game.
I’m getting very close to finishing the game, to the point that I will probably not be adding anymore content from now until release. So for at least a month I will be polishing, bug fixing, and making Steel Titans as good as it can be.
A trailer will also be coming when I announce the release date, which is sometime in April.
Thanks for reading!
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Steel Titans
Giant robots, Heavy amounts of destruction. Destroy the world.
Status | In development |
Author | Squidsheep |
Genre | Action, Shooter |
Tags | Arcade, Destruction |
More posts
- No more updatesMay 27, 2019
- Bugfix 1.0.1May 09, 2019
- Steel Titans is out now!Apr 17, 2019
- Devlog 34: The Grand FinaleApr 14, 2019
- Devlog 33: Penultimate PerilApr 07, 2019
- Devlog 32: On the horisonMar 31, 2019
- Devlog 31: Menu RefurbishmentMar 24, 2019
- Devlog 30: New UI + TrailerMar 17, 2019
- Devlog 29: A short oneMar 10, 2019
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