Devlog 27: Map progress + slowing down


So whats new?

World map

I’ve made some progress on the world map Yay Still a work in progress

Featuring:

Level names, with the big funny


Props, which will do things


 


Graphic effects for Immersion

And some more stuff I wont list.

That’s it?

Well for one, the aditions to the map are much larger than shown here, I just didn’t think they were interesting enough or non spoilery enough the warrant being showcased in this devlog.

But yeah, mainly procrastination.

I’ve slown down, and thats not really that acceptable.

The plan for this week was for playtesting, however, one person signed up for it two days ago, and I haven’t sent them the files yet.

So for now I’m going to delay that phase and move on to other things so I can work at full efficiency.

Next week will not have a devlog, not due to a lack of progress but due to me taking part in the Blackthornprod Game Jam starting from next saturday.

The devlog the week after will cover the progress made this week, and I’m hoping to make as much progress as possible in the coming days.

Thanks for reading!

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