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Steel Titans
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Devlog
No more updates
May 27, 2019
by
Squidsheep
Sadly, due to my over reliance on One Drive, I have lost everything from the last half a year. Due to this, I will be unable to further update the game. Appologies for all of the bugs still remain in...
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Bugfix 1.0.1
May 09, 2019
by
Squidsheep
Fixed layering text Increased time in Rapid fire near the rapids by 10 seconds You can no longer die after winning a level Fixed weird numbers when winning in destruction mode Fixed flickering on rapi...
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Steel Titans is out now!
April 17, 2019
by
Squidsheep
After a year of on and off work, the game is finally out It’s been a long ride, and I hope you all get the chance to give it a try. Thank you for following the development of the game! Here’s a fi...
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Devlog 34: The Grand Finale
April 14, 2019
by
Squidsheep
We’re in the endgame now heheheh… So it’s final devlog, with the game releasing on Thursday, April 18th. Plus, I’ll be updating the game page again, just before release. Also, a trailer is rea...
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Devlog 33: Penultimate Peril
April 07, 2019
by
Squidsheep
So, Whats new? It’s the second to last devlog! 12 days to go till release. There’ll be one more devlog after this one, but as with this, don’t expect much, just bug fixes and tweaks. And of cour...
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Devlog 32: On the horison
March 31, 2019
by
Squidsheep
What’s new? Alright, as we get closer too release. There’s a lot more to do and a lot less to show sadly. To tide you over, I’ll give ya’ll with a tasty gif. Anyway, some actual change logs. G...
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Devlog 31: Menu Refurbishment
March 24, 2019
by
Squidsheep
So, whats new? Remade the menu So at the start of this week, I came to the conclusion that the menu, well, was kinda trash. Not “Needs some work or polish” trash. More of a “Needs a full redo”...
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Devlog 30: New UI + Trailer
March 17, 2019
by
Squidsheep
So what’s new? UI First, I’ve added panels to the edge of the screen. Time, and stats have been moved to be stored in these areas. These panels, along with the weapon select wheel change colour de...
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Devlog 29: A short one
March 10, 2019
by
Squidsheep
Nothing much to say this week, I’ve made a few extremely minor changes, due to focusing on getting playtesters and a few personal issues that I won’t explain. Bug Fixes: Player no longer returns t...
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Devlog 28: Tutorial + Save Game + New Menu
March 03, 2019
by
Squidsheep
So what’s new? New Menu There’s a new start menu! With a tasty (if a bit generic with the main character looking in a vague direction, sorry NakeyJakey) little animation in the backround, not sure...
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Devlog 27: Map progress + slowing down
February 17, 2019
by
Squidsheep
So whats new? World map I’ve made some progress on the world map Yay Still a work in progress Featuring: Level names, with the big funny Props, which will do things Graphic effects for Immersion A...
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Devlog 26: Balancing + Playtesters
February 10, 2019
by
Squidsheep
So, whats new? Levels tested I’ve tested the levels. Cool Levels intergrated The levels are intergrated fully into the game. Also cool Level select Now onto some new stuff I can show. I’ve begun i...
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Devlog 25: New Levels
February 03, 2019
by
Squidsheep
So? What’s new? Removed the laser What’s probably more accurate is, whats gone, which is lasers, which you should have noticed from the subtitle. I have have removed the lazer powerup. As sad as I...
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Devlog 24: The last empty one (for realzies this time)
January 27, 2019
by
Squidsheep
What’s new? A lot has changed about the game in the last week, thanks to my new development plan, I’ve made lots of new stuff in the game. Sadly, all that stuff is very spoilery and I would rather...
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Devlog 23: Minor visual changes
January 20, 2019
by
Squidsheep
Gamejolt page Gamejolt DevlogWhats new? Visual changes Due to a complaint when I asked your opinions of the game, I’ve begun changing the sprites of a few enemies to make them easier to differenciat...
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Devlog 22: What do you think about the game?
January 13, 2019
by
Squidsheep
So, I got nothing to show this week Been completely working on some “spoilery” stuff, so cant really show that. Guess it’s time for some filler So what’s your opinion on the game so far? Does...
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Devlog 21: Getting closer to, something
January 06, 2019
by
Squidsheep
Alright, this isn’t gonna be the most content heavy devlog, again But first, changes Bug Fixes and General Changes Added level start instructions Added bullet drift to enemy bullets Fixed occasional...
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Devlog 20: Looking for Playtesters
December 30, 2018
by
Squidsheep
Before a go onto all that playtesting jazz, Whats new? I changed a couple fonts. Still working on it. I’ve been a bit busy on other stuff away from my pc. Playtesting I’m looking for playtesters t...
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Devlog 19: Lovely bit of juice
December 23, 2018
by
Squidsheep
So, whats new? Juice babyyyy So, I’ve been focusing on making the game feel a bit more juicy . As a start, when something gets hit, it flashes white to add some lovely bit of juicy impact. Yeah, tha...
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Devlog 18: Minor Visual changes + more sound
December 16, 2018
by
Squidsheep
So what’s new? Power up changes So, first change to the powerups. Each power up has their own colours so it’s easier to differenciate them. (Same with the hp power up but it didn’t fit on the im...
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Devlog 17: Even More Graphical Improvements
December 09, 2018
by
Squidsheep
So… What’s new? Enemy Sprites First, the turret has a new sprite for its base. So do the tanks. This fits well with another change I’ve made… Dolly Mixing style depth Due to alot of sprites ro...
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Devlog 16: More Visual Improvements
December 02, 2018
by
Squidsheep
So… What’s new? Final explosion (I hope) Yup, that’s right. After multiple iterations, I’ve finally finished making the explosion I think . Plus, as you could probaly see in the last gif, I’...
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Devlog 15: Visual Improvements
November 25, 2018
by
Squidsheep
So, whats new? Impacts In the previous devlog, I added bullet impacts. They were a little buggy and looked kind of out of place. But I’ve made some modifications. Put simply, the colour of the impac...
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No devlog this week, again
November 18, 2018
by
Squidsheep
Sorry, no devlog today. Technical difficulties on my end. Larger devlog next week...
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Devlog 14: Particles
November 11, 2018
by
Squidsheep
So, whats new? Particles So I’ve added a few particle effects. Explosion First up is the explosion, which was using default effects before. Still a little buggy, but a work in progress. Dust Next is...
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Devlog 13: Juice, Graphics, Audio, and finished editor
November 04, 2018
by
Squidsheep
Alrighty, So after 2 weeks, what have I added? Well, a lot. To say the least. Let’s go! Music Yeah thats right, originally composed music, by my lad Bean seller . A couple tracks will be on the main...
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No devlog this week.
October 28, 2018
by
Squidsheep
Sorry, no devlog this week. Been a bit busy, so not much has been added for a good devlog, same for this week. But expect Devlog 13 next sunday. Gamejolt page ( https://gamejolt.com/games/steeltitans/...
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Devlog 12: Editor additions
October 21, 2018
by
Squidsheep
So… What’s new? Editor additions So, first of all, the tiles have been added to the editor. Weirdly enough, this took a while to intergrate, as it needed to save a whole new layer, which took a wh...
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Devlog 11: Visual improvements, again
October 14, 2018
by
Squidsheep
So yeah, new devlog What’s new? New destructible Okey, so new destructible, the metal block. As is probably obvious by any logic, it’s the strongests destructible, stronger than concrete. Hold on...
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Devlog 10: General Visual Improvements
October 07, 2018
by
Squidsheep
So then... Whats new? Menu changes So the main menus had a little visual tweak. This mainlys acts as a mockup of what the final thing will looklike, plus to add a little visual flare to the ugly thing...
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Devlog 9: Minor visual and balancing tweaks
September 30, 2018
by
Squidsheep
1
So? What’s new? Visual changes So first, I’ve removed that terrible immersion breaking mouse, and replaced it with a nice lil crosshair. Also, as you probably noticed with the gif, I’ve added a...
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Devlog 8: Editor Changes, A few bug fixes
September 23, 2018
by
Squidsheep
So? What’s new? Editor additions Basically, theres a lot, so I’ll sum it all up in this here list. Laser Pickup Dirt block Boundary Norm Turret Rapid Turret Rocket Turret Added option to add gamem...
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