Devlog 24: The last empty one (for realzies this time)


What’s new?

A lot has changed about the game in the last week, thanks to my new development plan, I’ve made lots of new stuff in the game. Sadly, all that stuff is very spoilery and I would rather not reveal that yet.

However, the game is now full compatible with full screen, rendering at a 16:9 ratio. I’m considering adding a few options to change this if need be.

What’s my new development plan?

Due to the fact I’m still at school, it’s been difficult trying to find time to make the game. The fact the game took so long is because I didn’t manage time correctly, having gaps of weeks in the early days without progress.

Though it improved, I still spent to much time on smaller features, and had no plan for what I would be making when.

That was un-professional, and in turn, slowed down the development of the game.

From now on, every day will have a plan of what I do then. The next 6 weeks have been fully planned out, and due to this, I now have a predicted release date.

Which I’m not going to tell you yet.

But I can tell you that I am planning to release in April this year, so its not too far away.

Thank’s for reading!

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