Devlog 10: General Visual Improvements
So then...
Whats new?
Menu changes
So the main menus had a little visual tweak. This mainlys acts as a mockup of what the final thing will looklike, plus to add a little visual flare to the ugly thing I’ve been looking at for a while.
Camera Movement
I finally did it. Sure, it was somthing I should have added way earlier on, but I was somewhat experimenting with certain views. So yeah, the cameras now zoomed in, and it follows the player. Probably gonna make some changes to it, feels a bit clunky currently.
Bug fixes and tweaks
Fixed Rocket mussel flash Re-intergrated auto weapon switching Fixed Laser mussel flash
Whats with all the visual stuff?
So why am I focusing on visuals? Currently, I’m focusing on adding a lil bit of polish to the game, in it’s current state, its not exactly the best looking thing.
However, after that is done, I only have 2/3 pieces of content I want to add, before I start making the levels, this will include a new destructible, a new enemy, and depending how I want to stucture development, the final (and only) boss.
So yeah, development is going smoothly, and i’m still confident about, releasing in first quarter of 2019.
Thanks for reading and following the development of the game.
Get Steel Titans
Steel Titans
Giant robots, Heavy amounts of destruction. Destroy the world.
Status | In development |
Author | Squidsheep |
Genre | Action, Shooter |
Tags | Arcade, Destruction |
More posts
- No more updatesMay 27, 2019
- Bugfix 1.0.1May 09, 2019
- Steel Titans is out now!Apr 17, 2019
- Devlog 34: The Grand FinaleApr 14, 2019
- Devlog 33: Penultimate PerilApr 07, 2019
- Devlog 32: On the horisonMar 31, 2019
- Devlog 31: Menu RefurbishmentMar 24, 2019
- Devlog 30: New UI + TrailerMar 17, 2019
- Devlog 29: A short oneMar 10, 2019
- Devlog 28: Tutorial + Save Game + New MenuMar 03, 2019
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