Devlog 10: General Visual Improvements


So then...

Whats new?

Menu changes

So the main menus had a little visual tweak. This mainlys acts as a mockup of what the final thing will looklike, plus to add a little visual flare to the ugly thing I’ve been looking at for a while.

Camera Movement

I finally did it. Sure, it was somthing I should have added way earlier on, but I was somewhat experimenting with certain views. So yeah, the cameras now zoomed in, and it follows the player. Probably gonna make some changes to it, feels a bit clunky currently.

Bug fixes and tweaks

Fixed Rocket mussel flash Re-intergrated auto weapon switching Fixed Laser mussel flash

Whats with all the visual stuff?

So why am I focusing on visuals? Currently, I’m focusing on adding a lil bit of polish to the game, in it’s current state, its not exactly the best looking thing.

However, after that is done, I only have 2/3 pieces of content I want to add, before I start making the levels, this will include a new destructible, a new enemy, and depending how I want to stucture development, the final (and only) boss.

So yeah, development is going smoothly, and i’m still confident about, releasing in first quarter of 2019.

Thanks for reading and following the development of the game.

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