Devlog 9: Minor visual and balancing tweaks


So?

What’s new?

Visual changes

So first, I’ve removed that terrible immersion breaking mouse, and replaced it with a nice lil crosshair.

Also, as you probably noticed with the gif, I’ve added a mussle flash and knockback animation.


Tweaks

-Dirt Hp lowered

Really Thats it?

Why so little updates?

Aight, so, I’ve been working on this game for over 4 months.

(it used to look like that for gods sake.)

Sure I took a two month break inbetween, which a really shouldn’t have done, but that’s besides the point. For the last two months, I’ve put work into the game daily.

Now I’m starting GCSEs and such, progress will probably slow down, so to lower fatigue, I don’t thing a small 4 day break would hurt much.

So development should continue as normal starting from now.

Thanks for reading, make sure to check the Gamejolt version of the devlog (https://gamejolt.com/games/steeltitans/337969/devlog/devlog-9-minor-visual-and-b...), and thanks for following the development of the game.

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hi