Devlog 9: Minor visual and balancing tweaks
So?
What’s new?
Visual changes
So first, I’ve removed that terrible immersion breaking mouse, and replaced it with a nice lil crosshair.
Also, as you probably noticed with the gif, I’ve added a mussle flash and knockback animation.
Tweaks
-Dirt Hp lowered
Really Thats it?
Why so little updates?
Aight, so, I’ve been working on this game for over 4 months.
(it used to look like that for gods sake.)
Sure I took a two month break inbetween, which a really shouldn’t have done, but that’s besides the point. For the last two months, I’ve put work into the game daily.
Now I’m starting GCSEs and such, progress will probably slow down, so to lower fatigue, I don’t thing a small 4 day break would hurt much.
So development should continue as normal starting from now.
Thanks for reading, make sure to check the Gamejolt version of the devlog (https://gamejolt.com/games/steeltitans/337969/devlog/devlog-9-minor-visual-and-b...), and thanks for following the development of the game.
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Steel Titans
Giant robots, Heavy amounts of destruction. Destroy the world.
Status | In development |
Author | Squidsheep |
Genre | Action, Shooter |
Tags | Arcade, Destruction |
More posts
- No more updatesMay 27, 2019
- Bugfix 1.0.1May 09, 2019
- Steel Titans is out now!Apr 17, 2019
- Devlog 34: The Grand FinaleApr 14, 2019
- Devlog 33: Penultimate PerilApr 07, 2019
- Devlog 32: On the horisonMar 31, 2019
- Devlog 31: Menu RefurbishmentMar 24, 2019
- Devlog 30: New UI + TrailerMar 17, 2019
- Devlog 29: A short oneMar 10, 2019
- Devlog 28: Tutorial + Save Game + New MenuMar 03, 2019
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hi