Devlog 12: Editor additions
So…
What’s new?
Editor additions
So, first of all, the tiles have been added to the editor.
Weirdly enough, this took a while to intergrate, as it needed to save a whole new layer, which took a while to optimise.
Another addition is the ability to hide the front layer, making tile placing easier.
I’ve also added the ability the quick swap to the delete tool, and quick swap back to whatever you used before. Mainly just another quality of life improvement.
Plus, to show the new additions to the editor, here’s a new level, the river pass.
So yeah, thats everything
Not the biggest update I’ve ever made.
Why?
I’ve just been a bit busy, nothing else.
What’s next?
Well, I only plan to add a few more tiles, and possibly one more enemy, and then the editor will be complete, finally.
After that, a lot of time will be spent on bug fixes, and tweaks, possibly some graphical improvements.
Then levels will be created, and we’ll enter beta. So, we’re suprisingly close.
So yeah, thats everything.
Thanks for reading.
Get Steel Titans
Steel Titans
Giant robots, Heavy amounts of destruction. Destroy the world.
Status | In development |
Author | Squidsheep |
Genre | Action, Shooter |
Tags | Arcade, Destruction |
More posts
- No more updatesMay 27, 2019
- Bugfix 1.0.1May 09, 2019
- Steel Titans is out now!Apr 17, 2019
- Devlog 34: The Grand FinaleApr 14, 2019
- Devlog 33: Penultimate PerilApr 07, 2019
- Devlog 32: On the horisonMar 31, 2019
- Devlog 31: Menu RefurbishmentMar 24, 2019
- Devlog 30: New UI + TrailerMar 17, 2019
- Devlog 29: A short oneMar 10, 2019
- Devlog 28: Tutorial + Save Game + New MenuMar 03, 2019
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