Devlog 21: Getting closer to, something


Alright, this isn’t gonna be the most content heavy devlog, again

But first, changes

Bug Fixes and General Changes

Added level start instructions Added bullet drift to enemy bullets Fixed occasional crash when firing laser during death Fixed laser sound continuing after death

All these bugs and balancing issues were found due to the new playtesting, which the first few days of the past week were focused on getting feedback from them. Thanks to them if they are reading.

Level design

I’m working on designing levels. Heres a look at one.

Other stuff I’m working on.

Theres one final thing I’m adding to the game, which will not be covered in this devlog. spoilers babeeeee

How’s progress on the game?

So yeah, its going pretty good. Once the levels have been created, its only gonna be a few hundred layers of polish, and then, the game will be finished and ready to be released.

I would say march, but cant be sure yet.

Thanks for reading.

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